XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Italian Street

01-11-2007, 08:54 AM
Still very wip need to add the street itself and get rid of those seems and then uvmap this sucker and texture it expect frequent updates.


01-11-2007, 09:15 AM
looking good for a start. I like the textures but the window could use a bit more work .

01-11-2007, 11:37 PM
Thanks for the crit man ill work on the windows as soon as i get the basic design of the street laid out.

Heres an update sorry for the poor quality photobucket hates me :P


01-12-2007, 10:33 AM
Still very wip still need to add alot more detail, crits and ideas are welcome:



Vertex Groover
01-12-2007, 11:48 AM
This looks great so far, a couple of ideas, maybe dirty up the ground and the base of the buildings a little and add a bit more colour into the scene - Ivy or some kind of wall plant all over the arch way would add alot to the scene, window boxes as well maybe.

What era are you aiming for? Modern day or older?

where is this street? Just next to the Vatican? Or in a small village in the Italian countryside?

Keep it up! :)

01-13-2007, 02:01 AM
I changed the texture colors of all the textures and added some grunge effects also i made shutters :P still very much wip though should i keep this color or should i change it back? crits welcome.


01-13-2007, 05:06 PM
it looks good, i like it now you have changed the textures but i think your scale is way, way off!

Judging by the position of the arch i assume the floor of the second story cannot be lower than the top of the arch. This means that the window above the arch most start at the same height as the floor. Looking at the shape and style of the window it doesn’t look like a window that should almost be touching the floor. Same goes for the other windows. I suggest making the windows smaller.

01-14-2007, 12:22 AM
Thanks for the crit ill take it into consideration :)

01-14-2007, 09:48 PM
small update:

01-15-2007, 08:39 PM
I would work on the windows. You could make more out of the frames and the stone work around the windows, and you could use a glass material. Good to see you are using a sky, but make sure your scene lighting coresponds to that.

01-16-2007, 08:49 PM
fixed up the textures and toned down the bump maps and made some parts of the scene dirty. and added more variations on the windows. would love some crits on what to do next.



01-17-2007, 09:25 AM
Made some adjustments to the textures and and tweaked the lighting.


need some more crits ill probobly add some fruit boxes and italian trading cart to the scene for sure i might make some fruits too.

01-18-2007, 04:37 AM

adjusted the lighting added fruit boxes made a mock up of what the arch may look like after i model it in.

01-18-2007, 09:33 AM
i added an old italian market cart to the scene:


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