View Full Version : normal maping question

01 January 2007, 05:31 AM
I was doing some normal maping on a sword blade I was doing and got this ( problem, what could be a posible solution? I am using max 8.

01 January 2007, 05:50 AM
im assuming you mean the black specs on the blade? it looks like all you need to do is adjust the cage a little, maybe push it out a bit. hope this helps

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01 January 2007, 05:50 AM
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