Could somebody say what I'm doing wrong here.
Quite often I run into a situation where I'm trying to texture and scene a some polygons of the scene just become "cluttered".
I have a picture showing the problem.
One grid that contains two polygons(triangles), the other seems to be fine regarding texturing but the other one is - well see it yourself from the picture.
Question, how can I avoid making those mistakes again ? And even better, how can I correct this problem ?
I've tried quite many things (Redo the polygon, redo part of the scene, adding edges, splitting edges, triangulate, quadrangulate etc.) but the outcome is always the same...
Any advice is really appreciated!