View Full Version : BUMP in MR not same results as scanline

01 January 2007, 04:21 AM
Look at my 'tile' material with noise in the tile color slot. It should produce grout indents and a mottled tile surface. But instead it ignores the tile grid. Check these results against the back sphere as well as render the same scene with scanline.

This is an inconsistency and looks to be a bug.

Ron R. Jr.

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01 January 2007, 04:21 AM
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