View Full Version : Using Z-Depth and Z-Coverage channels to create DOF.

01 January 2007, 12:37 AM
Hi All,

I'm trying to learn how to compose Depth Of Field inside Fusion, and so far I've only had a bit of success.
In max, i rendered out an RPF image with floating RGBA + ZDepth + ZConverage channels.

When I plug that image into the DepthBlur node in Fusion, the DOF effect works - but the aliasing along the edges of some objects suggests that the Z Coverage channel of my RPF is not being used properly (if at all).

Can anyone tell me what I should do to get the Z Coverage channel working so the DOF can look ok?

Thanks. :thumbsup:

01 January 2007, 10:23 AM
Reminds me of this discussion at

Not sure if it's exactly the same issue, but might be helpful.

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01 January 2007, 10:23 AM
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