View Full Version : Trolley Stop

01 January 2007, 11:46 PM
Here is a little piece I have been working on... Off and on...
Please Critique! I am still in the process of building the rest of the scene but this is what I have so far. I sort of Model/Texture as I go on this one. Here is the evolution of the project. Thanks for the time!

01 January 2007, 12:41 AM
not much to crit, modeling looks clean and crisp. textures still a little dull, to clean or blurred maybe, but then again, I shouldn't talk since I sure as hell couldn't do a better job.

01 January 2007, 02:48 AM
it looks cool so far. What are you going for here? a mix between old and new? It would be interesting to extend this scene a little bit further.

01 January 2007, 10:00 PM
Hey everyone! Thanks for the response!!

FreakyDude - Thanks for the crit! I agree, there is a variation of textures that are blurred or not dirty enough. I am currently working on making things sharper and dirtier. Everyone knows that things that are dirty are better than things that are clean!! At least in games... =)

Arran1 - It's funny that you say Old vs. New. But before I get into that, thanks for the crit!! Ok, so I plan on extending the scene quite a bit. I am going to add a few more pieces to the Trolley Stop to make it look as if it was ripped from the ground. Then I am going to build a museum like display that hints the viewers are in the future. There will be a display that reads something like, "In the 1940s Trolley's blah blah blah." Kinda showing how they were useful but they are slowly losing their edge... Make sense? We will see how it comes out.

Thanks again everyone!!

01 January 2007, 10:08 PM
i'm liking everything so far, really nice and clean. one thing that catches my eye is in this pic..

...the back pillar/wall. the concrete texture goes right into a metal texture. the metal needs a little lip on it like it does on the top.

other then me being really picky, nice work.

Vertex Groover
01 January 2007, 10:55 PM
Really good so far, the modelling looks top notch.

Only thing that i can spot so far is the texture on the main platform wall looks a little bit blurry, maybe you should consider upping the resolution so the detail really shows? after all, it is a large part of your model.:)

05 May 2007, 06:33 AM
Nice work.

I hope you come back and show the finished version of it when you get the chance.

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05 May 2007, 06:33 AM
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