View Full Version : New member, want to say hello and get feedback
01-08-2007, 04:49 AM
Hi everyone! I was pointed to this site by my professor for 3D modeling and Animation as a great place to get feedback, learn the art of 3D and just be apart of a good community. Iím new to modeling and animation got my first experience with Maya five months ago when I started my modeling class at SIUC. I have posted my work up till now on deviant art and a website I created here: http://mypage.siu.edu/pagusas/
All my work is very early, and very simple I know, but Iím trying my hardest to learn everything.
Currently Iím in my Junior year at SIUC, originally I began here as a Cinema Photography student, and from that i grew to love working with 3D models and just found I was so much more happy behind the computer creating a model then being behind the camera (though I still enjoy this very much). So I got together with our new professor of 3D modeling, and together with him have been trying to help set up a 3D modeling and Game design major.
I truly desire to become a Character modeler for Games, and would like any suggestions anyone may have to offer to aid me in finding my place in this community.
Sorry for the long post, in the future Iíll keep them short, but I wanted to get an introduction out of the way :)
01-08-2007, 04:14 PM
Hello & wecome to CGSOCIETY :) . I had a look at your 3D work on your site , its not bad for someone whos new to modeling , just keep at it and you will get better as time goes by :) .
You will get more replys on this forum if you post pictures here just links may get passed off.
01-08-2007, 05:13 PM
Thank you for the advice, i edited in the pictures above, hopefully that will make it easier on everyone. I'm trying to fit in modeling everyday (I go to school and work at a newspaper as a page designer/copy desk). Right now i'm trying to get down how to model a basic human shape and just get down the basics of form and function.
01-08-2007, 11:45 PM
Great to see you have made a start and welcome to the industry. First of all its great to see you have made a start and are already on your way in modeling. The best way to improve I find is by raising the bench mark for yourself and CG Society is a great place to do that. Everytime I do something which I think is brilliant CGS is only one click away to humble me and make me duck my head back down and try harder so I get an even better result.
A quick comment on some of your works in particulaly the short man you have built. When it comes to building people or anatomic bipeds it's all about reference. Not just that, but also getting as close as you can, to the real thing as you can. The cheek bones in your mans face seem to be inexistant, his body doesnt have any flowing muscles just blocky structures. For a first try I have to say good job, and everyone always needs improving. Can I suggest if you are interested in getting better at character modeling that you have a close look at how faces and muscles should look on your model. Learn your loops by looks I mean how your edges run around your model. Your faces seems to have nice loops in it, just needs a bit of pushing and pulling so the cheekbones come out and such.
I love people who have the courage to post their first works up to a place like this a recieve feedback. If your are feeling really game, it might be an idea to try posting the next scene you are making up into WIP Stills (http://forums.cgsociety.org/forumdisplay.php?f=43) forum that way you can recieve feedback as you are building your scene. You can get to the problems that arise nice and early.
I wish you the best of luck and hope all goes well for you. Any troubles dont hesitate to ask.
01-09-2007, 10:37 PM
thank you for the reply, i was actually very nervous to post my first work on here, its never easy getting your work critiqued for the first time. Ive started work on a few new models (jumping back and forth between different ones involving different skills) and ill likely start posting them on the WIP boards. I know there are many talented artist on these boards, and hope to learn as much as i can from them, as i'm starting to see the class room experiance doesnt quite teach you anything beyond the basics.
01-09-2007, 10:37 PM
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