View Full Version : OpenLabs Synthesizer Model

01-08-2007, 02:37 AM
Here I will share the progression of modeling a replica of an existing product that will then be used by my client to render photo realistic representations. Take note of the usage and mix of hard polygon modeling, subdivision surfaces and booleans (yes, booleans).

To see an actual unit OpenLabs (

Sit back, and I hope you enjoy the scroll. If you have any questions or comments, feel free to post them and I will do my best to answer.

01-08-2007, 02:38 AM

01-08-2007, 02:38 AM

01-08-2007, 02:39 AM

01-08-2007, 04:59 AM
WOW top work there Excellent details :thumbsup:

I have to ask :D did you get one to keep :)

01-08-2007, 05:14 AM
T4D, thanks bro. Haaha, you know I never even thought to ask for one. hmmmm.... nice idea.

Phil Lawson
01-08-2007, 11:57 AM
That would have been my first request - so I could check for modeling accuracy - yeah that 'll do. :)

Great storyboard of your progress. Top stuff mate.

01-09-2007, 12:27 AM
wonderfull !

but you might be a little crazy also ?

Don't you want to come back to a more suitable social life ?

01-09-2007, 12:37 AM
but you might be a little crazy also ?Don't you want to come back to a more suitable social life ?

Please elaborate. For photorealism, and still/animated use I didn't see too much where I could skimp on details. Edge rounding and such is a necessity because sharp edges are a give away.

01-09-2007, 03:22 PM
WOW! Great work! I love the details! I hope you submit some renders to Luxology.


01-09-2007, 06:24 PM
woops ... double post

01-10-2007, 12:31 AM
OK, now I work on the Neko which is the bigger brother of the Miko!!

01-10-2007, 05:03 PM
your model looks good . I have a few synthesizers at home my self I may have a go at copying them at some point too :) anyway this unit looks like a Pc in a box with a keyboard and a few extra bits added. anyway your renders look great keep up the good work dude

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01-10-2007, 05:03 PM
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