View Full Version : mental ray hair geoshaders

01 January 2007, 09:28 PM
I've been experimenting with maya hair and mental ray geoshaders.

I downloaded gg_geo_pfxhair geometry shader, i found some info about it here on cgtalk. I read that you have to write a command which exports a sort of hair cache. then you attach the geoshader to a placeholder object, like a polycube. finally you have to point the path of the hair cache in the shader.
I didn't get it to work though. I don't know how to write correctly the path.

You can find the related discussion about this shader here:

and more here:

Has anyone succeded working with it?

CGTalk Moderation
01 January 2007, 09:28 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.