I just set up a huge scene lit by a number of mib_light_points. Looks beautiful, renders fast.
Since the shadow is a bit sharp I am trying to produce a shadow pass out of the mib_pointlights, to soften it up a bit in the post.
Strangely, the usual way (use bg_shader, turn everything black ...) does not work here.
I like the mib_light-way to controll the attenuation of the light and the shadow in an easy and FAST way. Rendering a usual shadow-Pass with, let us say, normal point lights, using dacay and raytraced shadows gives similar results but renders so awfully SLOWLY.
any suggestions ?
Ah yes, I may not forget:
I love this forum. SO useful. My appreciation :thumbsup: