XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Modeling and Rigging a polygonal groin

02-18-2003, 10:12 PM
I've a question...In med-high poly models, have you idea how I have to model and rig a critique zone of groin?

I mean.....when I rotate ahead the hip joints the upper legs don't work properly....they intersect in the lower body or the bending looks like unnatural.

Thank you in advance


CGTalk Moderation
01-14-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.