View Full Version : Modeling and Rigging a polygonal groin

02 February 2003, 10:12 PM
I've a question...In med-high poly models, have you idea how I have to model and rig a critique zone of groin?

I mean.....when I rotate ahead the hip joints the upper legs don't work properly....they intersect in the lower body or the bending looks like unnatural.

Thank you in advance


CGTalk Moderation
01 January 2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.