I have a poly object that has vertex animation on it and I'm trying to export it to FBX from Maya.
The geometry and textures are coming out great, but not the animation.
When I view the exported file using the FBX quicktime plugin, the length of the clip is correct, but the object is not moving.
When I try importing the FBX file into 3DS Max, there are keyframes for the main transforms of the geometry, but when I play the animation, the geometry just sits there.
I am using Maya 8 and 3DS Max 9.
Appreciate any help.