View Full Version : Exporting Animation to FBX

01 January 2007, 11:12 PM
Hi Motion builder gurus,

I have a poly object that has vertex animation on it and I'm trying to export it to FBX from Maya.

The geometry and textures are coming out great, but not the animation.

When I view the exported file using the FBX quicktime plugin, the length of the clip is correct, but the object is not moving.

When I try importing the FBX file into 3DS Max, there are keyframes for the main transforms of the geometry, but when I play the animation, the geometry just sits there.

I am using Maya 8 and 3DS Max 9.

Appreciate any help.

01 January 2007, 11:43 AM

Wouldn't swear on my life, but I don't think fbx supports vertex animation :/
Think you need to use something like point oven or similar for that

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01 January 2007, 11:43 AM
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