In MB, when you charaterize a character, it wants it in a t-pose. Well, there seems to be an issue if you charater is characterized in a slightly more relaxed t-pose (say arms 45 degrees down). MB wants to orient the wrist joint as if the char were characterized in the full t-pose, and unfotunately this makes the orientation of the joint slightly off when characterized in the more relaxed t-pose. Is there any way to fix this, or manually orient the joints (maybe even easily match the orientation on the skeletons joints?)?