View Full Version : characterization - wrist orientation

01 January 2007, 07:30 AM
I seem to have come across a little problem, and was wondering if anyone has a solution.
In MB, when you charaterize a character, it wants it in a t-pose. Well, there seems to be an issue if you charater is characterized in a slightly more relaxed t-pose (say arms 45 degrees down). MB wants to orient the wrist joint as if the char were characterized in the full t-pose, and unfotunately this makes the orientation of the joint slightly off when characterized in the more relaxed t-pose. Is there any way to fix this, or manually orient the joints (maybe even easily match the orientation on the skeletons joints?)?

Thank you,

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01 January 2007, 07:30 AM
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