View Full Version : Shape Facing Divergence

01 January 2007, 11:30 PM
I am creating a real time tree where I am using particles as my leaves. These particles are using shape facing with a card mapped with a cluster of leaves.

My question:

Is there any way of getting some divergence (rotation) on the cards so that not all of them are exactly facing the camera. I would like to have some slight variation in the rotation of the cards after they have been assigned shape facing to get a bit of variation.


01 January 2007, 11:55 PM
Just instance planes with the shape instance, and rotate them randomly.

CGTalk Moderation
01 January 2007, 11:55 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.