View Full Version : Metal in Blender 2.37a

01 January 2007, 08:18 PM

I've just made a new attempt to model & render using Blender 2.37a/YafRay (Ubuntu Linux), but I find it somewhat difficult to make convincing metal textures like chromium, or other metals. I found a brief description (, but the result hardly looks like metal (more like light-grey plastic). Does anybody can give me a hint on how to set up the parameters correctly, or is there a way to create metal shaders, as in RenderMan/RIB, in Blender?



01 January 2007, 06:01 PM
A few hints:

1. Update your copy of Blender. 2-37 is ancient old for any standart.

2. Resource to some oldschool, namely, enviroment maps.

3. Use an anisotropic shader to influence the color a little bit.

01 January 2007, 09:22 PM
That old radiosity tutorial brings back some memories... :surprised

Apollux is right update your version of blender, or wait a few days to get blender 2.43. Blenders Radiosity system hasn't change much in many years so its very slow and radiosity is all about light and it how it bounces so I would advice not to use it but it is still useful.

If you want chrome or other steel there is a shader option called Tangent and that can be used to make a steel effect (more on tangent shader can be found here ), there are other techniques for generating steel like textures in blender, but the vital shader to use is the specular Blinn.

01 January 2007, 09:47 AM
you are using yafray, aren't you?
In this Yaf examples compilation there are many materials you can learn from:

01 January 2007, 03:36 PM
If you can show a reference of what you want the material to look like, I can probably whip something up that will get close.

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