Well first i have to explain what i need to know
I have been working on a custom BF2 map.I have model houses and alot more.Only thing i have problems with is the vegetation,Im not new at modeling but i have never textured a tree or grass lowpoly models before.
I have the tree and grassplanes but i need to know how to get the optimal shape of the planes for eg:grass and the leaves on the tree
i have the texture and alpha texture so thats not the problem.
I have seen a tutorial somewhere that explains how to get the optimal shape of grass and leaf plains
Also im not sure if Battlefield 2 supports 2 sided materials?
Thanks in advice