View Full Version : Game Art Comp 3: monotypic : (My Neighbor Totoro: Mei)
02 February 2003, 06:54 PM
**marks his territory**
little refrence for the curious....
02 February 2003, 07:00 PM
ahh cool, I like her stance.. shes got alot of character. those pigtails will look great on a lowpoly model!
02 February 2003, 07:16 PM
*lol* Very cool... Seems like a bunch of is is going for Manga designs :bounce:
02 February 2003, 07:20 PM
original idea !
Impatient to see how it turns out !
Krstman : exactly what i was thinking :)
02 February 2003, 08:59 PM
i put up a better picture... i'll have something to show later tonight or tommarow hopefully.
BAH.. i'm such a loser... when i grabbed that picture my eyes teared up... lol
02 February 2003, 07:34 AM
update: some thinking on paper i did earlier..
i'd REALLY appreciate it if a few people could point out thing's that could use improvement.. i'm doing this low poly entry as a way to buff up my 3d exp.
02 February 2003, 07:52 AM
I know its just a scribble but sometimes, if you don't get this stage Perfect, it's hard to fix that in the Mesh so:
Her Eyes should be smaller. Normally, the Rule is that the space between the eyes should be as wide as an eye is. However, if you look at the Reference, her eyes are much wider appart. 2 or maybe 3 times an eyewidth.
Also, in the Reference the nose is very high, actually, it sits right between the eyes. The lower edge just at the bottom eyeline.
Also there are other small details, like a higher Hairline. And I have litte experience with thin kind of haircut but I think with such a Hair, it wouldn't hang so loose like at the back of the Sideview picture.
However, as you wrote it was just thinking on paper so I guess you didn't went for acuracy here -_^
Rock on, you are my favorite in this comp :thumbsup:
02 February 2003, 07:55 AM
Hehe, very cute character.
While it can be helpful drawing model sheets, you need to make sure they line up properly or you'll confuse yourself when it comes to modelling.
Of course if it's just to rough out ideas from different angles, it's all good. Just be careful when you start tracing, and don't get caught up matching the model sheet exactly at the expense of the 3d model.
Bit early to mention anything else yet :D
catch ya later
edit: krustyman>> nice sig hehe
02 February 2003, 08:32 AM
thank you VERY much. that's exactly what i was looking for.
i tried to fix it up a little in photoshop... but yes.. this is mostly just me trying to get comfortable with mei's char.
i am sorta worried about her animae proportions... i don't want her to end up looking all alien like...
i modeled up a low poly version of her real quick last night..
i'll go dig up some wires i rendered out.....
 **here we go**
this is a test i did a day ago..
02 February 2003, 12:01 PM
He, i was going to comment last night but it was late, now you have worked so fast it is too late, it almost looks like you have finished. As it is such rounded character are you going to concentrate on getting the shape round and the deformation good (as they said that would be judged in the rules thread) or are you going to concentrate on being able to get facial expressions eye and hand movements in (i prefere the second)? From your mesh i would be tempted to round off at least the ends of the pony tails (as they contribute to the sillohete so much) make it so as the face is more deformable round the mouth and give her fingers. I also think she has less of a neck and more of a chest and shoulders, but i cant really tell from the pic of her. Great character, you have your work cut out with as her proportions are so hard to get into 3d, amazingly fast though.
02 February 2003, 04:27 PM
tpe: thanks. the one i modeled is mostly a test.. ( i havn't tried modeling low poly b4) i'm actually gonna start modeling the real thing today or tonight. i think i am gonna try and get her to deform/ get facial expressions really nicely... and yeah.. i'm gonna give her better hands and feet as well... also thinking of making her little purse ...and if i have time.. her stalk of corn...
but please.. dont' hesitate to crit me to death people.. i'm loving it.
02 February 2003, 04:27 AM
had some idea's for mei after the contest is over...
btw.. thats supposed to be a bazooka or something...
**mental note.. find refrence photo's of big guns**
02 February 2003, 02:00 PM
*lol* A Bazooka! Doesn't fit to the Character but is funny as Hell!
I'm sorry, I had to point out some stuff ( :p ) on the Sketch because I saw that your preview Model had some of the same Problems. Considering that BEFORE modelling is easier then changing it afterwards. :D
(Btw, now you've done it! I got the damn movie... Yes, I admit I am ghibliholic)
02 February 2003, 06:35 PM
omg... that was the single most helpfull drawover i've ever seen!
^__^ your absolutley right. i just saved that as my desktop. and will use your drawover as my guide for building mei. ( minus the bazooka of course...) *grins*
i've got work today... *sighs*.. maybe tonight i'll get some work done on her..
btw: DONT WATCH IT IN ENGLISH!!!!! o_0
there.. you've been warned.
02 February 2003, 09:19 PM
i agree.. nice crit krystman! if only we all had time to make time consuming crits like that the world would be a better place.. or maybe just have better art? :thumbsup:
nice work so far monotypic. and everyones right about the concept/template drawings having to be CORRECT before you start.. its alot easier to fix proportions on paper then messing with a complex mesh
03 March 2003, 10:58 AM
Hey Monotypic! How's Mei doing?:wavey:
I recently saw the Movie and it was sooooooo cute. I love Ghibli Movies. *sigh*
03 March 2003, 06:25 AM
i had time to work on her a bit yesterday... this is where she is at the moment.. i think i'll keep her this way for a bit longer while modeling.. then i'll move on to her dress later soo it won't get in the way... i might even have to model totoro after the contest...
i am still alive... just insanely buisy.. havn't had time to post in a GRIP...
i'd LOVE feedback and.. *grins* more draw-overs... *hint hint krystman* ^_^
i know its heavily wip.. but am i going about the sholder arm deformation correctly?
btw.. i'm LOVING your mech kry.
can't wait to see him textured.
03 March 2003, 11:14 PM
Wow! Looks very good! Light years away from your first one.
You've met the face proportions perfectly and the profile is accurate as well. :applause::thumbsup:
The only thing that doesn't match the anime are her legs. They are a bit short now, she looks like a very young Baby that is barely able to walk. Check this out:
On this picture, her legs are about 1,5 heads long. In your model, its less then one. If you make the legs longer, remember to make the arms longer as well. She should be almost able to reach her knees with her fingertips.
The shoulders look fine to me as well but on this particular subject, I'm certainly no expert -_^
P.S.: You might want consider modelling her with that shirt on - she wears it at the very beginning of the movie. I can imagine the shoulders would be easier and it would add more complexity to the character. Just an idea though...:shrug:
03 March 2003, 12:46 AM
lookin really good! the head is great!
I agree with krystman.. pull out the limbs a little so she resembles a small girl instead of baby. and remember when you do that, that children have strange proportions.. the limbs are different lengths then on adults.
03 March 2003, 09:24 AM
thank you once again gentlemens.
kry: i actually noticed that she changes proportions from scene to scene.. (most noticeable in the scene where mei and satsuki meet grandma for the first time..) in that sequence me looks really babyish.. but in the scenes when she's off on her own.. she looks allot older.
i think she's supposed to be around 4 years old btw...but i don't really know how that affects her proportions..
i tried her with longer arms and legs though. lemme know whatcha think.
thanks for supporting my thread though guys. it feels soo good to get feedback.
03 March 2003, 12:06 PM
The head is great but I think you may need to thin the arms and legs. Judging by the reference pic that Krystman posted her legs should be much thinner, and also taper more, especially at the ankles.
Really looking forward to seeing more of this :)
03 March 2003, 06:45 PM
I think it looks better now :thumbsup: Hard to judge anyway without the skirt. Btw, looking at that screenshot I'm kinda puzzled where her legs end. Her knees are just below the skirt. Her body should be like less then one headheight. That's STRANGE...
Hm, haven't noticed great changes in her proportions in THAT movie but I have already seen similar problems in Manga art (when I was looking for references for Briareos for examople ;) :p )... Maybe you can post a screenshot of the scene you ment?
03 March 2003, 06:28 PM
It's looking good. We just got the dvd of totoro a month ago and I love it as does my 3 year old son. If you can get your hand on the dvd you might be able to do some freeze framing and see Mei from various. Miyazaki said in an interview that he intentionally changes the characters proportions depending on what he wants to do in a scene. Just look at the huge range in Mei's mouth size throughout the film. I think he also said he has avoided cgi for so long because of the lack of looseness.
03 March 2003, 03:45 PM
Come on Monotypic! Not much Time left.. finish her, you are so close, it would be a total waste if you don't... :wip:
03 March 2003, 11:40 PM
Hey Krystman, why don't you shut up, go offline and work on your own model instead? ;)
03 March 2003, 11:44 PM
Hey wanzai, I would say shut up but I kinda need your valuable advices. :p
So instead, I'll just say
03 March 2003, 08:37 PM
hahaha thanks guys. work's been insane lately.. i'm gonna try and finish her up tonight though.
03 March 2003, 11:15 PM
hows this one coming? the model looks really solid. want to see the texture and the final submission :thumbsup: :cool:
keep working youve still got time.. judging probably wont start till tuesday..
04 April 2003, 08:37 AM
*coughs* ...err.. umm..
due to some mismanagement of my spare time,
i'm going to be unable to meet the contest deadline.
i promise to finish her as soon as things slow down work wise around here though.
04 April 2003, 04:13 PM
04 April 2003, 08:17 PM
aww.. don't cry kry...
i did get closer to finishing her... but her loops suck right now.. and i couldn't have layed out her uv's/ and painted a texture all in one night. ( still new to uv mapping )
she's gonna get finished here real soon though.
04 April 2003, 09:32 PM
01 January 2006, 12:00 PM
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