View Full Version : Game Art Comp 3: (Krystman) : (Appleseed : Briareos)
02 February 2003, 06:32 PM
Meet Briareos ("Bri" for his pals) , just an average cool battlecyborg in his evern cooler looking armor. Special features: 4 arms each being able to hold and operate guns bigger then himself (and he is already over 2 meters high). Oh yeah, he has long hair (which seems to have NO PURPOSE) and he can fly with a giant surfboard-thingy strapped on his back (it's not a wing, rater some mysterious anti-grav device).
And this is Bri without his battlearmor.
In this configuration he can't fly, has only 2 arms and no hair but some cute bunny ears (they are antennas! Not ears! And each has a tiny camrea installed on the top, so he can look around corners without risking to be shot in the head) and he can fit through doors which is quite convinient for his girfriend Deunan (sitting on his shoulder)
Anyways, this is taken from Appleseed, a very popular Masamune Shirow Manga from the 80'ies. I love the Manga and I have all the Books. The particular battlearmor (and I think I'm gonna model him in this configuration) appears only in the last two episodes wich contain many actionsequences and therefore have ony few large panels. The pics I posted here are the best I could find. Possibly, I can find some more resources about him somewhere on the web. I would apriciate some help. As you can see, there is quite some detail here so I'll need any reference I can get.
So, off I go!
02 February 2003, 06:47 PM
oh man oh MAN! thats one of the coolest characters ive ever seen! So many cool characters people are choosing for the comp. I cant wait to see how this one turns out!
My suggestion would be to model the bottom one (i think you said you were planning to) He looks VERY cool with the blue uniform on.. something about a mech with clothes on really works? hes large and roundish yet has alot of form in that drawing. I think hes going to be difficult to pull off because of that.. hes humanoid yet stylized. the structure and planes of the limbs could easily end up round and formless if you rush him thinking hes just a robot.. but I think youll have an excellent piece if everything goes well!
02 February 2003, 07:09 PM
I'm not sure which one I want to model. I personaly like the upper one, although he is more 'standart'. I would also have less problems with rigging in the upper one but I think the Texture would be a bit difficult AND the Modeling would be a major pain in the a** because it I would have to sit for hours tweaking those shapes without the proper references.
On the other Hand, for the lower one, there are MUCH more refrence pics, but I'm somehow afraid if I get his body right. Also, the rigging procedure would be a bit more complicated with all the stuff hanging from him and this mixture of solid and soft parts.
I think I'll sleep about it :p
02 February 2003, 07:26 PM
Very good choice indeed !
Personally i love the top one best as well.
Even though i prefer GITS , masamune shirows design's are always top notch !!
Not exactly easy to model though, as you said , i bow before your
About the reference pics : maybe you can " recycle " some typical design elements from other models , bringing your personnal twist to it ?
02 February 2003, 09:27 PM
02 February 2003, 12:06 PM
Great character, read all the books, cant wait to see more. Had a look for the armor version you have chosen but couldnt find anything. also the pics in the books are very hard to get any good references out of (generally the illustrations seem hard to interprit). Any chance you may change version? It looks much easier to get info on the light armor and the heavy looks hard to do with so many poly eating big curves, but they are all great for things like specularity.
02 February 2003, 09:58 PM
Just wanted to let you know that I'm alive and I'm STILL working on Bri. I decided to give it a tray with the BattleBri. I took a closer look at the references (there ARE more then the few I posted but they are rather small) and I guess it IS quite much but each picture shows little detail so the trick is to put all those together. If I fail, I can still try the 'normal' Bri -_^
However, enough blabla this is how far I get today in 3 Hours. Keep in Mind that this is an EXTREME Wip. It's just to let you know that I didn't get caught in an escalator or something :D
02 February 2003, 11:07 PM
Man this should be a contest just for Anime characters:) hehe I LOVED Appleseed...good stuff can't wait man...looks like ur already busting some ass.
Keep it up.
03 March 2003, 12:09 PM
mmmhmmm this ones going to be cool! which one is the battle bri again? the top one? if you finish that one with enough time then do the bottom.. ok kidding. maybe someday ill try it. I REALLY love that look of clothes over the mech. anyways I think this is my fav entry and i look forward to seeing it finished. Last comp you had by far the most character showing! you might just win this one
03 March 2003, 08:47 PM
Heheh, MrHappyPants is reviving the contest entrys. :thumbsup:
Thanks for the nice comments, now I feel all warm and fuzzy inside ;)
Yes, the Idea of Mechs wearing clothes is very interesting. There is an anime called Patlabor that features an about 5 meter high Mech wearing an oversize bullet-proof vest. I remember I adored that one as well...
Oh yeah and I brought myself to work on Bri a bit more (I'm soooo lazy). The first modelling pass is done but right now, he is WAAAAAY to high poly (almost 4000). He has to loose weight but I'm sure I'm going to make it. I know that there is plenty of Polygons plainly wasted because I was to lazy to clean them up while modeling and then I plan to merge his fingers together or maybe even make fist-hands.
P.S.: Yes, the battle configuration I'm modelling is the upper one...
03 March 2003, 09:22 PM
he looks cool! but i dont see those 4000 polys.. you should definetly keep the model uniform by matching those hands to the simplified large forms. they look pretty efficient but the hands are really detailed.. and theres 4 of them!! alot of polys could be spent in there that would make those larger forms more detailed..
nice wip so far!!
03 March 2003, 10:44 PM
I notice the knees can be cut down quite a bit...I agree with the hands, shoulders too. The huge shoulder pads can be clumped up a bit too. Face has got some extras too.
I dig it, can't wait to see the texture.
03 March 2003, 10:49 PM
definatly take the tris out of the ball joints, maybe you can cut the ones at the back of them too, or at least if they dont help with the silohette weld some together? i thinkyou have done a fantastic job at peicing together the model, absolutly brilliant from the references and it works so well as a character.
03 March 2003, 12:22 AM
dito what tpe and mrHappyPants said as far as the crits go,definetly a lot of polies to be won on the shoulder balls really gorgeous otherwise, really tue to the original concept, and that's really something in this case :)
Cheers ! :thumbsup:
03 March 2003, 06:32 AM
looking great kry! its amazing how fast you fleshed that guy out... *grins* ^bump^
03 March 2003, 10:40 PM
Thanks for the Feedback guys! Heh, I guess you could read by the poly density that I modelled my way down from the top... ^_^
A small Update.. I optimzied the Body a bit... Without the Hands, he's down to 1800 polys (saved about 1000) :thumbsup:
Next, I'll have to pounder about what to do with the remaining polys. Do I have enough for
a) Just fists + his eqipment
or should I forget that and
b) make animateable hands + use the remaining polys to smooth him out a bit instead
03 March 2003, 06:48 AM
unless your gonna actually be animating him.... i say do him up with the extras.. it'll look cooler when you pimp him off later on in the contest. ^_^
comming along really great though. i can't belive you dropped 1k's worth of poly's...
keep up the great work.
03 March 2003, 09:49 AM
damn looking good.... I love Appleseed....
Keep it going:thumbsup:
03 March 2003, 06:05 PM
awesome job mate! :bounce:
03 March 2003, 06:31 PM
Hmnn, You should use the polies do the hads so as they can animate if you have a definate position in mind for the posed shots for the contest. But use them for a/the accessories if you have a good idea includes them in the beauty/posed renders. Actually i think it is an important part of the contest to deliver according to the preset criteria and that the pose/beauty render is the main component for determining if the criteria have been met so be cynical and think what will sell it most. Personally though i think that if you can make the pose then whatever props you can get in make the render and i think you probably have the polies to do both..
Still great work btw :) and i wanna see a texture >:P (soon please)
03 March 2003, 11:50 PM
Again, thanks for the Feedback guys. Hopefully, I'll be able to finish him. The Project is one of my favourites so far...:bounce:
Damn, I thought I could finish him off this evening but I was kinda surprised how many tris were left unused after the gun and the wing. I have 400 left to go. I guess I refine the shape of the wing a bit more (looks a bit edgy now, should be rather smooth like a surfboard). That won't take too much away so with the rest, I'll try real palms on his bigger Hands. I think the Fists on the smaller Hands are alright the way they are...
Gotta start Texturing :annoyed: :wip:
03 March 2003, 01:10 AM
man you better make this look good.
this is my favorite comic series.
keep it up. :thumbsup:
03 March 2003, 05:57 AM
ive been checking out the appleseed series after seeing your work! this guy looks great! cant wait to see the texture.. keep it up!
:thumbsup: :thumbsup: :thumbsup: :thumbsup:
03 March 2003, 02:44 PM
can't wait to see the submission!
03 March 2003, 08:40 AM
is he textured yet? :drool: come on!! :surprised
nice work, cant wait to see the final! :beer:
03 March 2003, 02:19 AM
texture schmeckture... I want to get the modelling right first...
But I think I'm finished now.. 2497 Polys (yeah baby)...
During the Weekend.. I'll work 24h/day on that texture... :wip:
03 March 2003, 09:03 PM
Texturing in Progress
Have some problems with the Hair.. it kinda sucks... I would appriate quick Tips :blush:
03 March 2003, 09:08 PM
give the hair some very faint highlights. maybe a little color variation as well. maybe some yellow for the highlight, and some purple for the shading. nice work.
03 March 2003, 11:08 PM
whoa cool! I really like the style! keep it up, as you know the comps deadline always seem to slip a little into the next day so you can get this baby done!
for the hair i agree with elysiumGX, add a highlight.. right across the middle so it looks like the flow of hair is curved
03 March 2003, 08:01 PM
This is what came out after over 24 hours of non-stop texturing.. i'm kinda spent right now so I guess I do the rest tomorrow evening.. I have to do the gun texture, redo the hair (or maybe leave that out?) and add some overall detail.. you know, holes, sockets, screws.. etc. Oh yeah and I want to tweak the higlights a bit...
I hope you guys can wait for me. Looking around I'm not the only one who didn't make it in time :p
I would have to wait until tomorrow anyway because I'm waiting for the licence key for the realtime-browser plugin :bounce:
03 March 2003, 11:28 PM
man you just keep getting better! I thought the whale turned out great but this is even stronger! you have some time.. i know a few people are still working on their pieces so Ill let the deadline slip like normal :)
try to post him by 12:00am april 2nd GMT time
thats when the judging should start.
04 April 2003, 05:12 AM
wow Krystman that looks GREAT!
04 April 2003, 06:22 AM
Love the texture and looking forward to seeing him all finished. For the hair couldn you just give it some more pronounced and shap highlights, and some shadowing, i think that would do it, and maybe make the areas wehre it is thin only 50% opacity.
If you are waiting for a VET key, they seem to be behind atm, as i am also waiting for mine. I ccould host a scene for you (I have to delete enough of my site as needed to make room for it so keep it small please) on my site, if you are interested i can give you details.
Otherwise this can also handle real time models textures and animation and i dont think it needs a key... http://www.swissquake.ch/chumbalum-soft/models/index.html
04 April 2003, 10:32 PM
what?!?! no updates yet? :surprised
04 April 2003, 10:38 PM
I'm working on it.. I didn't realize 12am was midnight.. i thought it was noon ^_^'
Wait for me! Wait for me...
I guess I'll submin in .. say.... two hours
04 April 2003, 10:54 PM
Your texturing work is simply amazing ! ( just like the model), and so sharp !
Finish him !
Btw i thought 12 am was noon too ..:D
04 April 2003, 11:41 PM
04 April 2003, 12:17 AM
uh oh.. I hope you get it posted before anyone starts judging. i already posted the judges thread when you asked for a little more time :shrug:
you should be allright.. dont wait too long though :cool:
04 April 2003, 06:01 AM
In case you haven't seen the the Submition post
04 April 2003, 06:23 AM
here is the realtime viewport plugin
Infortunatly, since I've got no key, it's watermarked. Hey, tpe! It would be REALY great if you could upload that on your server!
The Files are
04 April 2003, 06:59 AM
See if this works (IE may have just cashed my local version) without the watermark. The paths in the html now point to my key and there are a couple of small changes to the .MTX so i could have messed it up, but if not it should all be found on http://users.cybercity.dk/~dsl11905/bri.html have to go to work now but will take my password with me in case i need to edit it.
the model is looking sweet and its great that you managed to get it in, it has quality and loads of work ooosing out of it :) Excelent beauty render, Masamune Shirow would be proud, hope he sees it. bit gutted you got that one polygon more in than i did though ;)
04 April 2003, 07:18 AM
YAY!! Jippieh!!! :bounce: :bounce: :bounce:
tpe, you are my personal Hero! :bowdown: *smootch*
Now, back to life.. I tell you: It sure feels funny to return from work, work at home and then going back to work without even sleeping
04 April 2003, 09:22 AM
whoa again dude that turned out amazing! cant wait to see what you make next! I wish I would have got my character done for the comp but unfortunately let it go to high in the poly count and didnt think it needed alot of trimming (experience will help next time around) plus I still need to finish the texture and gun.
I think your metal looks pretty good, the bluish tint up top fading too a warmer reddish color makes the object look like it belongs in the realworld. keep it up!
:wip: let the judges judge you :wip:
04 April 2003, 05:40 PM
01 January 2006, 12:00 PM
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