View Full Version : Cartoon walk
12-27-2006, 02:43 PM
I'm trying to teach my self animation in my spare time. I have a couple of books about classic animation I'm reading and trawling the internet for tutorials and tips and trying to make some animation :P .
Here is the latest walk cycle I'm working on, made with nemac4's (http://www.nemac4.com/Gen_Rigs/) Gen_rig_V2. It's a fast cartoon walk I'm aiming for.
Front view (.mov H.264) (http://home.no/tomr/3d/cartoon/cc_2_front.mov)
Side view (.mov H.264) (http://home.no/tomr/3d/cartoon/cc_2_side.mov)
Perspectiv view (.mov H.264) (http://home.no/tomr/3d/cartoon/cc_2_persp.mov)
Any comments or CRITIC is welcome, and please tear it apart. So I can learn from my mistakes :bounce:
Marry x-mas and a happy new year to all of you :)
12-27-2006, 03:39 PM
looking good to me. I like it.
12-27-2006, 03:54 PM
Nice and lively, good work.
From the side-view I think the contact is a little problematic. Contact occurs at f12, but in f13 the foot sinks lower. But pops back up in f14. Also imo there's too much delay from contact (f12) 'till the whole foot connects with the floor (doesn't happen until f16). I'd put a little more snap into that movement, a bit of curve tweaking oughta do wonders.
Front-view has some immediate issues with the knee popping as I'm sure you can see yourself.
It's a nice walk though. Personally I don't know if the arms swing too much, but I get the feeling it's a preference thing and you should just go with it if you think it looks cool. It does make for a lively walk I'll give you that. Maybe motionblur would make the movement more fluid :shrug:
12-27-2006, 06:27 PM
nice walk... in the persp, his knee's poppin so i guess that's 1 thing u gotta fix.... also the way his hands move, that needs to be more smoother...
12-28-2006, 09:34 PM
@ madheavy: Thanks...
@ gaggle: Thanks for the c&c. I can see what you mean with the arm swing. But for this walk I wanted to exaggerate the swing. I have tried some mb in the update.
@ denil: Thanks, I have tried to make the hand movement more smother, but I'm a little in doubt what you meant :)
Front view (.mov H.264) (http://home.no/tomr/3d/cartoon/cc_3_front.mov)
Side view (.mov H.264) (http://home.no/tomr/3d/cartoon/cc_3_side.mov)
Perspective view (.mov H.264) (http://home.no/tomr/3d/cartoon/cc_3_persp.mov)
12-28-2006, 09:34 PM
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