View Full Version : Jump Wip

12 December 2006, 12:43 PM

Jump wip... critisize it plz ( ( (

12 December 2006, 01:17 PM
very nice
only thing is that you must accelerate the second part - then tha character is jumping down. write now is too slow
anyway you have very nice poses and secondary motion :thumbsup:

12 December 2006, 03:38 PM
heyy nakimushi took ur advice and his fall is a bit faster

12 December 2006, 08:21 PM

Add more squatch in the anticipation and in the contact. The character also needs more stretch in the falling and in the jumping, Work more with the overlapping of the arm. Great animation Great anticipation of the falling. Keep the good work!

12 December 2006, 02:40 PM

thnx lenin.... added more squash at the start n end, also streched his legs to as much as i cud with the rig... which arm should i work on for the overlap?? both??

12 December 2006, 12:01 AM
Hey man... I think alot of this is looking pretty good, but your poses come close to twining alot, and your timing is way off. the anticipation is good, but i think you could push the silouette a bit. when he jumps up he goes waaay to slow, and down is even slower. it would be nice, since he is such a toony person, if you made the mation a little more snappy. when he launches off it would be nice if he changed from squashed to stretched over 1 frame, maybe two if it pops too much... and he should only be in the air for maybe 10-12 frames.. right now its about 20 from jump to land. the ending is fine, a little dull to be honest. it would be nice if he shifted his weight to one foot, slid the other foot out a bit and then shifted the weight to that foot. it may give him a bit more believabilty if thats a word... anyways, good work man! sorry to ramble

01 January 2007, 02:53 PM
sry 4 the long delay... new yrs party n then got stuck up on some other things... hey fightingthumb... thnx 4 the ramblin... helped a lot.... cudn't do the side step well so made 1 leg land a bit behind... shall give the side step another shot... nyways this is wht i've updated....
(link wasn't workin)

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01 January 2007, 02:53 PM
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