View Full Version : PACO, First 3D animated short, pre-production

12 December 2006, 06:34 PM
Hi everyone,

I have spent over a year to focus on my first 3D animated short, “PACO” I am looking forward any critiques from you all.

Here is my pre-production Demo Reel:

Please also visit my project blog: (

3D computer graphics allows me to express art and computer technology in many ways. I find it challenging and exciting to explore production techniques, character design and storytelling in the 3D environment. As I wish to pursue my career in the 3D industry, Paco is a story concept I developed that encompasses all of these challenges. I came up with the story over Christmas turkey dinner, 2005, and thought a story told from the turkey’s point of view would be interesting. I turned the turkey into the chicken Paco and concentrated on my preproduction.

I divided Paco into two phases. Phase one is the all of the pre-production needed to create a animated short. Phase two, will be the final animation to be completed by August 2007. Preproduction initially was concept development, sketches and storyboards. This stage took two months and required paper and pencil. As soon as the preliminary work was completed, then came the task of modeling the main characters and environments including architecture, scenes, and props in a 3D package called Maya. This task took four months to complete. For the next two months, I concentrated on on the rigging and skinning on the characters and facial key expressions again in Maya. I found my Wacom tablet and Photoshop to be valuable in the nest three months when I created textures for all of my models (environment and characters). Finally, I used one month to complete lighting and rendering in Maya and Adobe After Effects to compose my footage and apply Z-Depth.

I turned to Hayoa Miyazaki, Mary Blair, Charlie Chaplin and Brad Bird’s the Incredible for my inspiration. These artists directly influenced me and I hope that it shows in my work. I have gained more confidence in my Maya and 3D skills. I am glad I spent a solid year perfecting this important developmental stage for my animated short. I truly feel that pre-production is the most important step to develop concept, style, and personality. This hard work will pay off when I undertake the next stage of the project, which is the final animation. I look forward to a smooth developmental process and completion of my vision.

I am looking forward to hear from you all.


Frank Tai (Yung - Lian)
Indiana University, School of Informatics
Dept. of New Media (


12 December 2006, 07:14 PM
Any comments and critiques are appreciated. I also have the animatics on my blog site. I am expecting to finish this project by next July.

Here is my bog site address:

Appreciated for you time and comments!

12 December 2006, 08:02 PM
Looks great Frank. I look forward to seeing the story.


12 December 2006, 08:34 PM
Everything looks great and excellent!

I love the expressions in the face of the turkey and the design of the characters.
I only would add more overlapping in the arms the walk cycle of both human characters. To me the arms look rigids. But by now I think that is just a WIP, so don't worry about it.

Other than that it looks awesome! :bounce:

12 December 2006, 12:13 AM
This is looking very promising.

Especially the style of the butchershop. Very nice!:)

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