View Full Version : Transfer Maps Maya 8


techmage
12 December 2006, 07:45 AM
Anyone play with the new transfer maps much? I've found it works great, can bake any shader including misss, mia_material, pretty much anything. But it doesn't let FG rays through the target object. I've tried unchecking every render stat on the target object, anything I that deals with visibility, I've stuck transmat on every slot. Still no go. Can anyone think of any other way to get FG rays through the target mesh?

techmage
12 December 2006, 10:28 PM
Found a solution, if you delete the shaders attached to the target objects shadingEngine node then the FG rays will get through it.

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12 December 2006, 10:28 PM
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