View Full Version : lowpoly cellphone/DS game models

12 December 2006, 08:10 PM
here's some lowpoly models, i've made this week.

made just for fun, but i've kept them really lowpoly, so they could be used in either DS or cellphone games.

comments are very welcome.

12 December 2006, 09:27 PM
That is looking mighty fine.

12 December 2006, 09:35 PM
Lovely work Tennis. Colours are great. Kinda 8bit 3D...



12 December 2006, 09:56 PM
haha awesome man, these are really cool. my favourite is probably the plane. cant believe you got all this detail from such low poly models and such tiny textures. would love to see some more of these, keep up the good work man :)

12 December 2006, 11:01 PM
Tennis your work is all awesomeness hek, I need to see more O.O no crits

12 December 2006, 01:51 AM
great stuff,
nice texture , UV and modeling discipline!

just commenting with some friends at work, u could get away with a little more detail if you wanted in some area, (though it may blemish the cleanly style, its still an option)

im sure you get the idea of exactly what im saying.
but you can cut the roof about 8 more polys, add some subtleties to half that space like shingles or something, the other 1/3 can be the chimney shadow piece.
actually you could have the uv line split in teh middle for the chimney shadow, doh i didnt think of that till now

12 December 2006, 07:02 AM
Nice work. Now that's squeezing the most out of your textures!

12 December 2006, 08:23 AM
Great models. I love the little spaceship, the cockpit reminds me of the ship from R-Type. :D

12 December 2006, 08:54 AM
Very nice! it looks like 3D candy.

Awesome texture work.

12 December 2006, 11:06 AM
This is looking really good. I love the chopper

12 December 2006, 06:39 PM
very nice! i like the house a whole lot! looks like old games, except prettier :D

12 December 2006, 01:36 AM
I love it with all my heart

12 December 2006, 10:45 PM
oh man, and your Kid icarus mockup is fantastic!

12 December 2006, 09:03 PM
thanks all :)

hehe yeah 8bit 3d seems like a good description for it.

thanks, yeah i was actually thinking about adding a shadow for the chimney, but i had this idea, i wanted the house to be exactly 50 poly, so i decided not to.

glad you like the kid icarus mockup :)

12 December 2006, 11:38 PM
O man those are cool. Every once in a while someone pops up with a bunch of these great 8 bit 3D oldskool models. I love em.

12 December 2006, 03:19 AM
FreakyDude: thanks :)

here's a girl i've been working on today, still wip, need to texture her hair, and maybe try to optimize here a little bit more.

she's kind of inspired by the characters in the new final fantasy chronicles DS game, they look amazing, so i wanted to see, if i could create a low poly character similar to those.

12 December 2006, 03:34 PM
neat. could you post a wire of a few of these models?

12 December 2006, 06:51 PM
sure, here's the wire for the models.

12 December 2006, 07:37 PM
Awesome models and the girl is really cute :D One question, what do you use to do the turn around gifs? Any special program or...? Interesting colour schemes you use on the house/ship/heli too btw

12 December 2006, 08:27 PM
Love the style, keep it up :)

12 December 2006, 09:08 PM
Tennis (or any other lowpoly expert), would starting off with lowpoly work be the best way to get into learning how to map textures, especially for complex shapes like characters?

12 December 2006, 04:46 AM
Tennis (or any other lowpoly expert), would starting off with lowpoly work be the best way to get into learning how to map textures, especially for complex shapes like characters?While I wouldn't classify myself as an expert by any means, I'd certainly say that doing ultra-low-poly stuff like this helps with your UV mapping and texture painting skills. It forces you to minimize (or sometimes maximize for certain effects) stretching to the greatest possible extent and also ensures that you're aware of literally every single pixel in your texture, and those things really help when you're doing higher-poly stuff or larger and more detailed textures.

12 December 2006, 05:06 AM
Fantastic :D i love low poly stuff that looks great ^^

12 December 2006, 10:11 PM
Very cute and lovely works. They remind me of FF3 on DS and the new Wii SIMs.

01 January 2007, 07:51 AM
thanks for the comments :)
haven't had time to do any more work, but will hopefully post an update later this week.

thanks :)
i use Gif movie gear (, it has all the options, you'll ever need.
i highly recommend it :)

i agree with what swizzle said.
low poly is a good place to start, just for the fact that its a simpler mesh.

01 January 2007, 02:49 PM
i want to eat them! this is sick - i love it

01 January 2007, 09:26 AM
Man, you're really doing an amazing job here! Congratulations for such economical and beautiful models!

01 January 2007, 11:19 PM
thanks :)

i finished the girl, even though i didn't managed to fully use the 64x64 texture, oh well....maybe next time

01 January 2007, 09:57 AM
looks fantastic! ^^ would love to see a whole game with that type of art design style ^^

01 January 2007, 03:59 PM
no words :buttrock: great work, uv is killing me :applause:

01 January 2007, 06:41 PM
You may have not used the whole texture, but that's better, isn't it? You can probably use the extra space to give some accessories to the girl. A bag or backpack would be nice :)

10 October 2007, 01:40 PM
wow, unusual to see mobile 3d art here on cg talk ;) Great work. It really inspires me cause i got to work most of my time doing DS graph content! Especially I love helicopter and jet craft.

10 October 2007, 04:46 PM
dude, these are sick :o)

10 October 2007, 02:48 AM
Hey guys great work, im a fan ... post more of those little lowpoly char. im staying around

10 October 2007, 07:22 AM
Nice work TENNIS

I like your Work

good good :thumbsup:

10 October 2007, 11:50 AM
thanks, glad you like them :)

here's a couple of new ones, i've worked on since i posted the previous models.

10 October 2007, 02:06 AM
Very cool! Makes me want to hold them in my hands:)

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