View Full Version : My new leg setup :)
02-16-2003, 11:12 PM
Hi.. I have just finished my new character leg setup..
Please tell me what you think..
02-16-2003, 11:19 PM
Here's a screenshot from it..
02-16-2003, 11:22 PM
nice, very easy to spot out the workings of the rig!!
and i´m definitely a fan of the mixed swedish-english naming of the bones... hoft?? ;)
02-16-2003, 11:26 PM
haha sorry about that.. I often use both when I doing things in 3D..
I call it Swenglish ;)
By the way, "Hoft" or (Höft) is the swedish word for "hip"..
02-16-2003, 11:31 PM
svengelska could *possibly* confuse people checking out your rig ;)
anyway.. i was just thinking, why did you switch off the bank for the foot? i´m trying to learn character setup, so i´m just asking ;)
in fact, in my setup, i was sort of thinking about maybe having the foot parented & inherit rotation from the leg... and control w/ fk... is this a bad idea??
02-17-2003, 12:51 AM
Now all Bones and Nulls have english names..
The setup is on the same address as above..
jashiin, I don't use banking on the foot that much but I often by mistake select the bankhandle.. That's why I have turned it off..
I don't know about your setup.. Try it :)
:thumbsup: I like it. Easy to use.
02-17-2003, 08:22 AM
Thanks, New :)
02-17-2003, 03:40 PM
02-17-2003, 10:50 PM
Glad you like it.. :)
Here's an update.. Some people like to animate the knee and some want them to follow the foot.. Now you can do both in the same rigg..
I have made a slider that turn on and off an expression that makes the knee follow the rotation of the foot..
02-18-2003, 08:05 AM
the last link doesn't work for me :(
can someone just verify that?
02-18-2003, 08:16 AM
Sorry about that.. now give it a try..
02-18-2003, 08:19 AM
yup, it's working now. Thanks Meshbuilder
02-18-2003, 06:03 PM
This is one of the most stable leg setups that I've tried! COOL! Are you planning on writing a tutorial? I'd love it if you would!
Thanks for making this available :applause:
01-14-2006, 11:00 AM
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