View Full Version : Combustion - black wrong pixels

12-20-2006, 11:17 PM
I have a huge problem with wrong pixels in my renderoutput.
They appear only in a diagonal line over the image.
The pixel flicker when I pan the viewport and change position and count.
First I thought it'S only a viewportdisplay error, but it'S in the renderoutput as well.

I ended up with a roto-action in Photoshop :/
The project is set to 16bit, I tested 16bit tifs and pngs, both showed the error. Due to a deadline I couldn't test much.

Please Help!

12-21-2006, 01:10 AM
Is this on the original footage that was rendered? By checking it in photoshop?
Are you using the Software Renderer or OpenGL?
Are they the same pixels flickering?

12-21-2006, 09:21 AM
I'm using software rendering, It's gone when I change to ogl but ogl doesn't support 16bit
So all my masks are not working anymore.

this is.....

12-21-2006, 10:33 AM
It's fixed!!!

The trick is to put stencil layers at the lowest Layer, right over the background.
Thanks to Kiboost on IRC, you made my day :)


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12-21-2006, 10:33 AM
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