View Full Version : Combustion - black wrong pixels

12 December 2006, 11:17 PM
I have a huge problem with wrong pixels in my renderoutput.
They appear only in a diagonal line over the image.
The pixel flicker when I pan the viewport and change position and count.
First I thought it'S only a viewportdisplay error, but it'S in the renderoutput as well.

I ended up with a roto-action in Photoshop :/
The project is set to 16bit, I tested 16bit tifs and pngs, both showed the error. Due to a deadline I couldn't test much.

Please Help!

12 December 2006, 01:10 AM
Is this on the original footage that was rendered? By checking it in photoshop?
Are you using the Software Renderer or OpenGL?
Are they the same pixels flickering?

12 December 2006, 09:21 AM
I'm using software rendering, It's gone when I change to ogl but ogl doesn't support 16bit
So all my masks are not working anymore.

this is.....

12 December 2006, 10:33 AM
It's fixed!!!

The trick is to put stencil layers at the lowest Layer, right over the background.
Thanks to Kiboost on IRC, you made my day :)


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12 December 2006, 10:33 AM
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