XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Kick WIP

12-18-2006, 10:48 AM

WIP on a kick... still more left to do, but how is it so far?

12-19-2006, 02:35 AM
Hey Denil,
Great start. I like that you've already taken followthru into concideration on the bow. First of all, the kick is extremely slow. If this was your intention (for a Matrix effect- which I strongly recommend against; it's soooo overdone on reels!) you'll need to move the camera around the character or something in order to allow the viewer to know that it's SUPPOSED to be slo-mo.
If it is not the intention, I think you may be falling into a trap all animators have made at one point or another: make sure that you don't get caught up in trying to see every piece of the motion. What I mean is, go stick in a dvd of a movie with a kick like this. The movements are quick, the person can only stay in the air for a few frames, so you'll want to make sure to reflect this with the animation. Remember: many of the most believable segments of a successful animation are the moments you FEEL, not necessarily that you see.

Good luck!


12-19-2006, 05:49 AM
damn u are right i was fallin into a trap.... i din see that i was doing that... ok need to restart this and set it at a faster pace... man the blocking in stage and timing and spacing still has me vexed.... well back to the basics again... update coming up soon

12-19-2006, 10:07 AM

ok redid it at a faster pace.... lil confused on how to make that last bit have more of an impact....

12-19-2006, 03:35 PM
http://www.youtube.com/watch?v=GuXPP18a2dg (http://www.jumpcut.com/view?id=06D4C6008F7411DB91AEA6B200DB926D)

http://www.jumpcut.com/view?id=06D4C6008F7411DB91AEA6B200DB926D (http://www.jumpcut.com/view?id=06D4C6008F7411DB91AEA6B200DB926D)

another update.... both links r the same, jus put em on 2 diff sites

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