View Full Version : benytone Huntress Torso Cinema4D 10


benytone
12 December 2006, 12:48 AM
Hi Folks!
I just entered my first challenge, i use ''Cinema 4D 10'' CharacterTools and XPresso (without any script-plugin)
next update: Tuesday 12-19
thanks to all

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http://home.arcor.de/benytone/Gim.jpg
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benytone
12 December 2006, 07:13 PM
a few new stuff with few setup, i use 321 Joints in this model
Cheers!

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http://home.arcor.de/benytone/RM01.jpg
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http://home.arcor.de/benytone/RM03.jpg
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http://home.arcor.de/benytone/RM04.jpg
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http://home.arcor.de/benytone/RM02.jpg
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http://home.arcor.de/benytone/RM05.jpg
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http://home.arcor.de/benytone/RM06.jpg
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swardson
12 December 2006, 01:52 AM
remember, you are just supposed to have the torso rigged over the next 30 days... probably should focus on that before everything else.

:)

stewartjones
01 January 2007, 01:15 AM
Wowee, C4d has definately changed since the last time I used it, that was around 4 years ago tho!

That's a truck load of bones, great work so far!

Pascaru
01 January 2007, 04:34 PM
hey there,

can you explain why you put so many joints on the shoulder armor please?
I think it's for manual tweaking, but why so many?

thanks

JamSession
01 January 2007, 10:17 PM
hey there,

can you explain why you put so many joints on the shoulder armor please?
I think it's for manual tweaking, but why so many?

thanks

I would like to know also


I also figured that the shoulder pads were metal. So to make things simple I only used one joint, this makes skinning soo much easier.

If you have some cool technique you are doing for the shoulder pads please share.

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