View Full Version : Dracaena Ovum

12 December 2006, 06:29 PM

Hi everybody,

I have just started my first animation short and I would like to use this thread to get some feedback and critiques.

The story is about a dragon who lives a lonely life in a cave and who is desperately looking for some company. The working title of this short is Dracaena Ovum.

The software I am using is Hash Animation:Master.

Currently I am working on the animatic, which I will show here as soon as it is finished. But there is still much to do before I can start the final animation. I have to model some more stuff including another dragon and texturing is still in a very early stage. As I am doing this in my spare time (which is really limited) it will take quite long to finish the short.

Have fun, and thanks for dropping by.


12 December 2006, 08:44 PM
Merry Christmas to everybody.

I finished the animatic. You can find it by clicking on the below image. (


12 December 2006, 08:26 PM
Here's a first WIP of the dragon tree.


01 January 2007, 02:43 PM
nice animatic, good start

the tree looks great so far


01 January 2007, 03:08 PM
the animatic was nice.
But I think most of the scenes were to long. try to cut them... saves time in creating and rendering them.

The plant looks cool... but I'd consider scaling up the leaves... they look out of proportion next to the trunk.

good luck with that project!

01 January 2007, 12:36 AM
Hey man, cool animatic.

Umm... i agree with lehmi about the long shots, you should try to cut them down a little bit, although i made an animatic for my animated short very similar to this one and i find out that very often i didnīt calculate very well how long will it take my character to do the thing he had to do in certain sequences, and some shots i though where too long in the animatic i actually had to make them longer in the final version, so the movements could.. breathe out a little bit, i dont know if that makes sense but well...

Another thing, i know its a work in progress but i suposse you will smooth out the camera movements dont you? Thereīs a lot of jerky or sudden movements right know.

And there are some bits where i think you should really calm down the camera movement... like in that shot near the end ala "michael bay" where the camera makes three 360š turn arounds. I think you should find a way to express what you need to comunicate in that sequence without so much movement, cause its a little distracting. Try to make it simpler, imo.

Good luck!

01 January 2007, 02:12 PM
Squibbit: Thanks man, always appreciate your comments.

lehmi: Good point with the length of most of the shots. I will have a look, which ones I can shorten. Not sure about the leafs, maybe just a little bigger, let's see. Thanks.

shy-guy: the camera movements are just animated very very rough in the moment. They are supposed to be smooth in the final animation. As for the "growing shot" I will have a look, if I can reduce the the camera movement to one 360° camera turn. Thanks.

01 January 2007, 08:13 PM
Here some first impresions of the crater set.


01 January 2007, 09:24 PM
Found some time to work on my project. Here's a first modelling WIP of the little dragon:


01 January 2007, 08:33 PM
I have rigged the little dragon and started to texture him. Texture is still very basic.

C & C are welcome


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