I'm having trouble getting decent (well, anything approaching decent) results from using the new MR daylight system with SSS fast skin.
using: correct scene scale, a MR daylight system for my key, a Photometric area for a fill, FG: draft, log exposure for external daylight, and a A&D mr material set to matte and 80% white comes out fine, looks like what i would expect- however, just putting a sss fast skin (with default settings) renders out an unsightly uniformly 90% black.
i've been reading helpfiles and references all morning, and still haven't come up with a solution. i'm able to do exactly what i want with standard MR lights, however, i'm trying to move toward using a photometric workflow.
has any one else run into this? am i doing something completely dumbth? have i missed the "make it work" checkbox?