View Full Version : about repeating patterns in 3d textures

12 December 2006, 03:41 PM
I'm probably gonna loose my minds today... no matter what settings or tweaks i mess with I can't get rid of these reapeating patterns in my texture
the following image shows perfectly what I'm trying to explain....It's a leather texture in maya...
So, it there something I have overlooked? Or could it be that... dunno, at least this texture can't achieve true randomness in infinite space...
PLEASE! help me out
...kind regards, everybody! (

12 December 2006, 06:26 PM
does no one knows how to tackle this?

12 December 2006, 08:43 PM
You can use automatic mapping for that and also see if the texture have many more repetitions that it support

12 December 2006, 11:42 PM
Also you can use the (dimmed) alpha of another map plugged in the density of your texture. Cloud, Brownian or Fractal are good for that purpose.

12 December 2006, 09:35 AM
thank you kindly...
first of all, vancliff, I have to shamefully admit that I have no idea about what you're saying...automatic, is that by any chance the 'local' option in the 3d texture?
--'s a screengrab...You can see in this poor man's test I'm still failing at this...
I've linked a scene so If you have 10min to spare maybe you can have a go at it... (

12 December 2006, 01:14 PM
Er... yes, sorry, just saw your post. I'm giving it a try, I hope I'll do as well as I said :arteest:

12 December 2006, 03:45 PM
all I can say right now is best of luck... :) so, hehe, looking forward to see your results

12 December 2006, 04:21 PM
omg, no wonder why I stopped using these textures years ago :eek:
Would you forgive my foolishness if I offer you this shader ? It won't repeat ever I promise :blush: by tweaking precisely the forementionned alphas, you'll get a whole range of natural looking surface, from rock to muddy walls... works also with mental ray, and loves displacement... ( it

Oh how awfull textures !!! Granite is not better either :argh:

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12 December 2006, 04:21 PM
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