View Full Version : Quake3 character - Lucy
12 December 2006, 10:16 AM
Please take a look at character I am doing in my spare time. It's remake of a character from Quake 3 with normal maps etc.
Higher resolutional image available here (1,28 MB):
Probably I'll put her into Unreal Tournament 2007 when it'll be released. I think it might be funny to bring Q3 character back to life usung Unreal 3 technology :)
Any comments are more then welcome!
12 December 2006, 10:24 AM
Here is shaded shot from viewport:
12 December 2006, 10:26 AM
that's great man. she was always such a welcome target. can you show us ome more views, wires and such? the execution looks really tight. be great to learn from your modelling style a little...
EDIT: We must have been posting at the same time, LOL
12 December 2006, 02:23 PM
omg :D brilliant!
she's lovely :D
no critz from me
12 December 2006, 05:28 PM
Looks spectacular. Her brown shirt could probably use a bit of color variation, like some splotches or something. Other than that it's perfect. And a little creepy :thumbsup:
12 December 2006, 05:41 PM
yeah, i agree it looks very cool. Can you post a non textured render? (to show your normal maps and if so whatever else shadings you have) From these renders it seems that some textured things shouldnt need normals, like paint standing too much out. Not too sure, a render would help with the overall impression still :D
12 December 2006, 06:42 PM
this is really awesome. My main crit is the spec, it seems a little too powerful in some areas of the skin. also maybe the skin neds a little more contrast to really make it pop. I really love the rips in the nylons, looks amazing. like others have said plz post up some views with just the normal applied :D
12 December 2006, 07:20 PM
Very cool, I would love to see her running around in quake...it would be hilarious. The only thing IMO you should add is stretch marks more visible on her chest and legs, etc.
Its unfortunate her clothes are so provacitive..hehe
12 December 2006, 07:27 PM
She's dead sexy, mate.. :scream:
12 December 2006, 06:21 AM
Thanks a lot to everyone for all comments and suggestions. Please take a look at some WIP stuff:
Screenshots from different stages of development:
Some viewport grabs of final pose:
I'll post untextured render later today.
12 December 2006, 05:56 PM
Props for not just making another Angelina.. great work :)
12 December 2006, 06:18 PM
I canīt find anything to crit. The only thing i donīt like is those three things on her stomach but thatīs not your fault. Itīs the design as a whole.
So thatīs some crazy cool things. Hmm you should do patriot next. My favorite character. Heh ;)
12 December 2006, 09:18 PM
Very nice piece. Although I would prefer a thinner sexy chick but nonetheless. This chick is a bad a$$. Would be nice to see it running around in Unreal 3 engine. I'm also waiting on that for many things I'm working on.
12 December 2006, 09:26 PM
Very nice work.
When I saw the thread title, I thought I was going to see a low poly Quake 3 model.
My only crit is that her groin is very square and boxy.
12 December 2006, 03:45 AM
Thanks a lot! So many great comments were posted here much appreciated! Please check nontexured render I promised earlier:
12 December 2006, 04:18 AM
nice one..great to see a female character that isn't all sexed up.
love the pose too :buttrock:
12 December 2006, 12:14 AM
Great Great work!
Visit this thread at polycount.com boards its about redesign Q3 models and import to Q4, I think u ll like it alot and polycount members to :) . http://boards.polycount.net/showflat.php?Cat=0&Number=91730&an=0&page=8#Post91730
12 December 2006, 01:45 AM
ultra - Thanks for great link! There so many cool stuff there :)
12 December 2006, 08:48 AM
First of all I'm gonna say great work, because it is! Most people sem to be keeping it at that, but I'll toss in at least a little crit. To me the normal maps seem to be overwhelmed with noise. I understand the dirty look, but it looks like everything that is supposed to be metal is horribly corroded in texture (normals) but not necessarily reflected in the color. To me this tends to make the metal look like unnaturally shiny stone. It's not necessarily bad (and I'm sure required a lot of work!) and I'm beginning to think that it's really just a personal preference on my part as I've seen so many people use a similar technique. Perhaps just a quick look over I suppose. Other than that, really, it looks great and as was said before by another poster, it's great (and far too rare) to see a female model that's not the subject matter of every teenage boy's wet dreams.
12 December 2006, 09:06 AM
Good stuff man... it would look great in Unreal engine 3.... can we know the poly count?
And is that wire u posted is of the low poly model?
12 December 2006, 05:45 AM
monkeynutz - Thanks for crits! Yeah maybe you right. I tend to make normal maps stronger because sometimes when you add diffuse map it kills some details. Probably I pushed it to far this time
jesuisankit - Yes you right that was wireframe from low-poly. But honestly I can't call it low-poly there 20000 triangles in it :) I know I know that's too much for games but I want to have higher resolution original to be able easily optimize it when needed
12 December 2006, 05:45 AM
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