View Full Version : Colt M4... best approach?
02 February 2003, 12:47 PM
What would be the best way to model a gun? I'm new to LightWave so I'm not sure of the modeling methods, even after struggling through that huge reference guide, heh.
In the image below you can see all the intricate pieces and curved edges involved... what would best suit that type of modeling? I'm aiming for photorealism, render time is not a concern. Any pointers in the right direction would be appreciated.
02 February 2003, 05:02 PM
Start with a box, then begin working your way down the gun. A background image in modeler would be helpful. Then you basically, smooth shift, drag points, knife your way to a credible model (hopefully, as in my case, hehe)
02 February 2003, 07:46 PM
the m4 is one of the handsomest carbines out there, imho. :)
i dont bother subpatching. if you do subpatch, freeze it, so that you can work with booleans, which, i reckon, you'll find advantageous.
good luck, and do post your progress. i'd enjoy seeing it. :)
01 January 2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.