View Full Version : Blinks and mocap, eye constraints

12 December 2006, 03:53 PM
hi guys,

is it possible in Motionbuilder to save a library of blinks that can be used on other characters?

like how you have hand poses that you can drag to the storyboard and mix, can you have eye poses?

and also how do you make a characters eyes focus on the camera - like a look at constraint?

12 December 2006, 10:24 PM
Hi solomon,

I don't know if helps.
You can try to use the relation constraint to activate a specific morph (like the blink) from a movement of an object (like a cube) and do motion clips for the this object. Then, in Story you set this object to be source.
An example, you can do motions clip to the target of the eyes, like look left or right and add this motions clips whenever do you want in Story.
Well, about focus on camera, try to use constraint parent of the target to camera.

Bruno Saito

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12 December 2006, 10:24 PM
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