View Full Version : Hunter (textured)

02 February 2003, 08:40 PM
Hi all.

This is my latest character. I was going to export it to ut2k3 but i dont have time to do it now, maybe ill do it later :)

02 February 2003, 09:13 PM
Ok, I'll try to write this, but since I can only write one word in polish I'll spell it the way you say it :D
(why?...for fun :thumbsup: )

bardzo fajny, ale nje lubie zebi y guova tzo ma na pletzy. y te twa zemby...

thats it, humiliated myself and my family enough ;)
but thats what I have to say :D

02 February 2003, 09:24 PM
FLOw - hahaha invandrare! ;P mycket fint sagt *tårögd* känner ni gemenskap? :P
hahah I'm just playing butnutz! ;)

Really, really awesome model! :) good work.. is there any wireframe? :)

02 February 2003, 10:16 PM
thats really nice....a bit large on the texture sizes though? or is that what ut2k3 can handle?

02 February 2003, 01:29 AM
saj - ut2k3 can handle 2x1024x1024 :)

02 February 2003, 02:58 AM
Great modeling and texturing, I only have 1 crit the uper arm is to long, and maybe you could make the hands just a bit bigger..

02 February 2003, 04:28 AM
could we please see some wires too? :love:

02 February 2003, 05:40 AM
What program did you use ....?

02 February 2003, 09:12 PM
My god that is so great. That is one of the best lowpoly charaters.

Great great great textures

can we get a wireframe

02 February 2003, 12:24 PM
The wireframe...

About the textures, ut2k3 original characters have one 1024 for the head and one 1024 for the body. Such res is for highest details and really fast videocards :) But in my private opinion its kinda too high, but what could i do, these textures are scaled down automaticly so i couldnt draw em in lower res coz they would suck in medium details probably.

ok wire....

02 February 2003, 04:47 PM
very cool design. can he use that skull on his back ashead gear? that would be awsome.

02 February 2003, 07:31 PM
very cool model and your skinning is great, prolly your best skin so far. You should put him in a mean pose and make a beauty render.

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