View Full Version : scripted procedural texturemap ?

12 December 2006, 04:38 PM
Is it possible to have something like a scripted procedural texturemap?

I currently run a script to generate the texturebitmap(s).
I tried to put the generation into a scriptcontroller but this is not so "responsive" ...

It is no problem to prerender the maps, but If you have a tip howto get nearer to sdk-like texturemaps, I appreciate this.



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12 December 2006, 04:38 PM
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