XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Normals in mr

12-11-2006, 03:17 PM
I'm trying to recreate the lighting method from the link below.


The problem I'am encountering is that I don't know how to set up a shader fo the different types of normal maps mentioned in the video. I'm using a simple Ambient/Reflection Occlusion material set to bent Normals right now, but I would like to use the other types of normal imgaes as described in the QT of course.
Any ideas how to set up shaders for that?

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12-11-2006, 03:18 PM
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