View Full Version : Normals in mr

12 December 2006, 03:17 PM
I'm trying to recreate the lighting method from the link below.

The problem I'am encountering is that I don't know how to set up a shader fo the different types of normal maps mentioned in the video. I'm using a simple Ambient/Reflection Occlusion material set to bent Normals right now, but I would like to use the other types of normal imgaes as described in the QT of course.
Any ideas how to set up shaders for that?

CGTalk Moderation
12 December 2006, 03:18 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.