View Full Version : Mr. Fogarty

12 December 2006, 04:50 AM
Im putting the finishing touches on my model and am looking for some modelling/preportion crits before i enter the unwrapping and normal map phase. The character is Carl Fogarty from the movie a History of violence. The jacket at the moment is a seperate mesh the idea is to weld the shoulder area so it blends into the jacket creating one continuous mesh. the jacket can either fold over and be buttoned or let it hang lose and apply physics to it and the tie.

12 December 2006, 11:27 PM
i made some changes to the model mainly making the legs more fit for animation, and adjusting proportions. I then started unwrapping and creating normals, here is a little update.

12 December 2006, 03:18 AM
hey laugh, not a bad start but i'd focus on the form before you go any further. porportions are definately off. the head is a lil big, his hips dont really exist, arms are too long...and uhm the shoulder connection is awkward. some edges that run into the lip could be changed.(horizoantely along the the lower cheekbone) was forgerty the character who ed harris played? once you fix these simple adjustments you should be well on your way. the human body is generally 7 1/2 or 8 heads tall, yours is seven.

12 December 2006, 06:46 AM
Is the shirt also meant to be removable like the jacket? It looks like it's a separate mesh and it's having Z-fighting issues with the belt. You might want to work on the edge loops around that area.

12 December 2006, 07:27 AM
thanks alot for the responses guys. Ill definatly work on the stuff you mentioned veedubb

The shirt is not removable. Its just all of the pieces are detached from each other at the moment so its easier to manage them.

12 December 2006, 11:24 PM
Pressing onward, im working on the normals and textures for the clothes and started the normal for the face. I had a really hard time gettin the proportions and they still arnt right. Ed harris must have an unpreportioned head because he only measured out about 6.5 heads...i can work on proportions when the textures are done without it screwing up the textures too much, so im not worried about it at the moment. Im really pleased with the likeness at this point.

12 December 2006, 02:18 PM

looks good so far, I think you are on the right way, I am waiting for the following steps.

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12 December 2006, 02:18 PM
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