View Full Version : character: Low poly butcher

Sir Limps-A-Lot
02 February 2003, 11:21 AM
Hi, first low poly try. Let me know what you think :)

02 February 2003, 11:48 AM
Not bad dude!! :thumbsup:

02 February 2003, 11:54 AM
hey man that look cool! wouldn't want to visit him for my daily beef! I specially like the pants hanging the part down, makes it more vulgar and full of meat... nice concept and nice modelling!


02 February 2003, 11:57 AM
nice job ! but where is the wireframe render ? :surprised

Sir Limps-A-Lot
02 February 2003, 01:08 PM
Thanks for the speedy replies guys.
I do want to post a nice wire render but I don't know how to get those nice renders with the wireframe showing on the outside. When I trie it leaves out a lot of edges. I'm using max5, any tips on this are welcome.

(edit) Oh, and I'm sorry for not posting "character" in the topic.

02 February 2003, 01:26 PM
Do a "print screen" from the viewport :)

later.. :bounce: :bounce:

02 February 2003, 01:55 PM
i like the folds on his back :thumbsup:

02 February 2003, 02:38 PM
I really like the texture, the model looks good, but it's hard to judge without a wire render. Just do a screen cap or kill all smoothing and apply a grey lambert with a dome light.

The wrinkles rock!

02 February 2003, 03:57 PM
He is very cool we dont sense the polygons is very smooth how many polys? is it for a true game or just for fun?

He remember me the mad butcher from the destruction album look the image!!

Sir Limps-A-Lot
02 February 2003, 07:49 PM
Here's the wirerender. Sure could be optimized, just call it beginners-mistakes :)
1886 triangles

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