View Full Version : Fred : Facial Reconstruction


Saturn
12 December 2006, 12:01 PM
http://perso.orange.fr/harry.bardak/video/PSP_comp__h264.mov

This is a demo of the technic we used to capture an actor performance on our last project at Glassworks.

What we did :
- Motion capture directly on the set (a la ILM on Pirates 2)
- Face modeling and 1st Pass texture by photogrametry
- Set reconstruction including geometry and light position.
- Rigged in XSI.
- Rendering within XSI/MR with the Miss_fast_skin_shader ( fed by 6 textures layers).
- No GI/FG just ambient occlusion

Enjoy.

Goro
12 December 2006, 01:51 PM
this looks awesome!

ray
12 December 2006, 08:02 PM
Perfect professional work- stunning.

May I ask, has the face been tweaked frame-by-frame or is there an animation system behind it?

agreenster
12 December 2006, 08:49 PM
Testing my lip reading skills:

"Some people say that I'm just gonna quit....but they're wrong"

Am I right? Hehe

Looks surprisingly good! And yeah, Id like to know if the facial was animated/tweaked and the main markers tracked for general movement, or how it was done. Nice job

Zork
12 December 2006, 03:31 AM
ha ha, agreenster, i think alike.
Because, i have problem my hear, and sometime, i like "reading" mouth.

Saturn
12 December 2006, 12:33 PM
We had a rig for the head. The markers drove the facial expression and we had to do the skull animation ( rotation and translation ) by hand.
This was easy because I put 2 additionnals cameras synchronised to the main one. I was triangulating the position of the skull.

We could not offer to tweak the head frame by frame due to tight deadline.

azkuene
12 December 2006, 04:10 PM
Amazing work!
Why didn't you track the head in 3d using some of the markers??

tokaru
12 December 2006, 04:56 PM
this is freakking cool the material is just pure gold, i really like the final look

Saturn
12 December 2006, 07:09 PM
Amazing work!
Why didn't you track the head in 3d using some of the markers??

Because every thing was sliding so we got a wrong tracking as simply as that.
To track the head directly you need rigid marker. We couldn't use a hat with markers on this project.

CGTalk Moderation
12 December 2006, 07:09 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


1