Well, now the animation. Here's the YouTube link:
And here you can download the mpeg2 file, for best viewing:
Sorry for that, I don't have a personal space to upload the file, just click the Download tab and you'll get it.
This is 320*240 with production level render settings, the 3D animation is 288 frames long, and with 20-25 minutes to render each frame, it took me days to have it finished. I'd like to render a hi-res PAL 768*576 too, but it will take about one and a half hour per frame, resulting in 5-600 hours for the whole thing... A bit heavy, for my Vaio VGN-S2XP laptop. We'll see.
The scene represent a warm candle on a balcony, between the mountains, and it's been set up this way: materials are a Maya Fluid Effects fluid for the flame, a mental ray dielectric for the glass, a mental ray misss_fast_simple for the wax, and mental ray DGS for everything else, plus the HDR image. Lighting is done via Emit Light by the IBL, plus a point mental ray physical light emitting a little intensity and some caustic photons.
You can see a glitch, an artifact, when the camera moves to the left, before dollying to the candle: the displacement I used on that wood balcony changes its look, it's pretty noticeable, and it also generates a hump near the end of the visible balcony itself.
What could that be?
However, even any other kind of comment on my work is obviously truly appreciated.
P.S.: here's a 1280*1024 still: http://img441.imageshack.us/img441/5329/candlevid1280vu6.jpg (http://img441.imageshack.us/img441/5329/candlevid1280vu6.jpg)