I am working on an interior scene. Everything seems to be fine during the final gather calculations but after it starts the rendering i get several red squares scattered around the image.
i used several photometric lights and daylight system. Logaritmic exposure control is on. Final Gather is medium quality, and GI is also on. Scene is around 35000 polygons. I used mostly arch&design materials and few standard max materials. Anyone has encountered a similar problem? what may be the reason for this and can it be fixed?
btw i can post a picture of my scene but i am not sure how to link it here,