We've all seen "2 1/2D" before, which usually means 2d animation on planes in 3d space. I am trying to develop that look, and move a bit beyond "postcards in space." Can anyone tell me if they've seen anything else that reminds them of what I'm doing before? The closest thing I can think of is the way the characters moved around in Parappa the Rappa, but its been a while since that game came out - and I never really played it, ha.
I'd like to hear any suggestions for improvement, as well as anything that is jarring or not working for you. I am liking the way she bends like paper, but still enjoys a 3d animated look - but perhaps there are places where the deformation is awkward or something, please let me know.
edit: I forgot to mention - ignore the things at the end of her arms, I plan to use replacement hands for each hand position, and those planes are just holding the place.