View Full Version : My First Proper character model/rig/animation in Lightwave

12 December 2006, 10:26 PM
Hi All

I'm trying my hand at some character modeling, rigging and animation.

quicktime (300kb) :

Is there any tips anyone could give me in Lightwave? At the moment I just have a few morph maps, weight maps and bones.

Thanks for any critique. :)

12 December 2006, 01:36 PM
Seems to be working out so far. Personally, I don't know Lightwave, but I can suggest that while you're rigging, twist and pull everything to as much of an extreme as you can - it gives you the most flexibility when you're animating it. That head should move around more - typically you should animate top-down. I don't mean eyebrows first, then eyes, then mouth - what I mean is hierarchically. So, the head moving around on the neck is the most broad movement - go from that towards more and more specific, subtle movements.

12 December 2006, 04:12 PM
Cool thanks for the tip :) I have a feeling rigging the body it going to be the really tricky part.

CGTalk Moderation
12 December 2006, 04:12 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.