View Full Version : Environment texture filter in mental ray question

12 December 2006, 01:42 PM
Hi, everyone

I tried to use an environment lookup texture for my environment map, everything goes fine for sharp reflection, but when i tried to filter out the environment map to get a blurrly effect, there will be a sharp edge at the "head to end" part of the texture, how can i fix this artifact??

(As I got some idea in PRman is that the "txmake" command can convert texture to sth like "periodic" type so that this problem can be eliminated.)

Thanks in advance!!

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12 December 2006, 01:42 PM
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