View Full Version : pre-helloworld API question for MacOS X

12 December 2006, 09:55 PM
I'm using Maya 6.0 on a Mac. The dev tools weren't designed to work with xcode. I'm a complete newbie with xcode, which is a high-end system. How the bleep do I add the include path for the maya dev kit to an xcode project? It isn't exactly transparent.



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12 December 2006, 09:55 PM
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