View Full Version : pre-helloworld API question for MacOS X
12 December 2006, 09:55 PM
I'm using Maya 6.0 on a Mac. The dev tools weren't designed to work with xcode. I'm a complete newbie with xcode, which is a high-end system. How the bleep do I add the include path for the maya dev kit to an xcode project? It isn't exactly transparent.