View Full Version : Super hero (moonstalker)
12-01-2006, 11:30 PM
hello guys :)
just finished the body modeling of this model, started about an hour ago and im really pleased with the result, which is a change :D
here he is, i have to model the hands and head still and maybe some gadgets for him. for textures im thinking of a black suit (nor, spec and glow), with a visor in front of his eyes, maybe night vision googles that glow a bright green. anyway ill get to that once i finish the modeling.
at the moment its about 1130 verts, once trianglated and finsihed ill try and aim for 4K max.
any crits or comments appriacated since if it looks as good as i hope it will be, itll be going on my demo reel :D
12-02-2006, 01:18 AM
Wires? His feet needs more refining...
Let's see where this goes after you've spent the additional 3k :).
12-02-2006, 12:18 PM
sure man ill get the wires up tonight, at work right now (ahhh here comes the boss).
yea the boots were a pretty quick think, just box the cylinder out, suppose i could mode some decent boots and attach em' to the leg.
"Let's see where this goes after you've spent the additional 3k", he hasnt been optimized yet, lots of details could be shown in the normal map, so maybe ill have more. hope that aint to high for modern games though.
on a side note any one no how to program HSLS shaders, i want to create shaders for a realtime demo, i.e. HDR, blur, bloom, spec, nor and other shaders like depth of field. im using blenders game engine which if only a few models are used can handle pretty high poly models with shaders and textures.
anyway, ill have more updates later.
12-02-2006, 07:27 PM
wires as promised, they need optimizing a bit.
12-03-2006, 12:12 PM
12-03-2006, 05:20 PM
some more updates, screenies taken inside game engine...haha found out how to use Per-Pixel lighting :D
Next step will be texturing and creating shaders for normal maps/ spec maps.
C+C welcome :)
12-03-2006, 05:20 PM
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