View Full Version : A Question to Game Designers
12-01-2006, 03:59 PM
The company I work for has an interest in adding an interactive game to the company website based on our ad campaign. Everything is still in the concept and planning stages, and i've been tasked with a few things, so I thought that I would ask the experts here some of the logistics.
I'll make some assuptions on the complexity of the game now, but keep in mind that everything is concept at best.
I'd need at least 2 animated characters that can run, jump, pick up items, have idle modes and some key poses (for glamor shots).
The environment would be a multi leveled, fully textured shopping mall. Sound effects would be needed. Based on the amount of points the player got, they would receive a unique code that would be redeemable from my company.
1) For making a browser based game, (assuming it is 3d), what is the best software to use? I've looked into shockwave and wildtangent, but are there other methods?
2) I know that this depends on the complexity of the game, but what is the bare minimum cost that I can expect?
3) Again, I know that this depends on the complexity, but what kind of timetable can I expect to look at?
4) What are good examples of 3D browser based games out now? What does the community think best represents what 3d browser based games can do now?
12-01-2006, 04:19 PM
Someone posted a short online game level that ran in a browser a while back using the Unity 3D engine (http://unity3d.com). It was pretty stunning if I recall, you might want to check it out.
I think it's about $250 for an individual/small business liscence.
12-01-2006, 04:23 PM
Let me clarify a bit about pricing:
What would is the going rate for a design firm to complete a project like this, based on the detail I left in my last post?
Checking unity link now.
Thanks in advance!
12-01-2006, 04:25 PM
#4 - check miniclip.com (http://www.miniclip.com)
12-01-2006, 07:26 PM
as ArchangelTalon pointed out, Unity3D is pretty cool though it was one big downside and that is it only supports Mac OS X for development. As for costs, thats going to greatly vary from studio to studio and will heavily be basesd on quality of the product.
Just a thought, but maybe Blitz games would do something like that? They are the guys behind the new Burger King games for xbox 360. They are small, low budget games.
Share your findings!
12-07-2006, 09:03 PM
Thanks for the input everyone.
I'm still looking for good more examples of the different levels of sophistication in brower based 3d games. So if you have any favorites, i'd love to hear about them!
12-07-2006, 10:09 PM
...has a very easy to use driving simulator. It's fairly simple, but the end quality comes down to your art more so. I was able to download it and get a simple track and vehicle running within a few hours.
12-07-2006, 10:58 PM
maybe not much of a help, but check out this FPS game made with director:
12-07-2006, 10:58 PM
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