Few questions here:
1) I've got a bunch of particles and I want a model that I've got to collide with them and disperse them. I created a udeflect and assigned the model to it, used a collision event, etc., but nothing happens. Any quick ideas about what I might be missing? The model is an editable poly, does that matter?
2) I'm using instanced geometry (just planes with textures mapped) as particles and have them attached to another piece of geometry, but they aren't actually all on there, some are offset. How can I fix this so that they are really attached to the surface?
3) I need the particles to act like feathers, so that they explode kind of quick and then float around and down. I've got 2 wind forces for x and y, a drag force and a gravity. Problem is, is that they don't "poof" quickly enough or float around right. Any tips? I think I might need an age event, but I'm a bit of a noob... can you tell? heh, heh