I have model, which is rigged and skined, the thing is, i create reference of that model, i am not able to plot keyframes from MotionBuilder while in reference state.
When i simply import model, i am able to import animation.
It doesn't make sence to me, when i am able to animate character and set keyframes on reference model, but not when i mport from MotionBuilder onto character.
Would someone explain me, if this has to do with read mode but not write, but then howcome i am able to set keyframes inside Maya?
The thing is, i have one character and i want to populate the scene with only one character, meaning lots of animation, in case i want to change something in model, i wouldn't have to go through, changing every model.