View Full Version : character: soshians

11 November 2006, 01:31 PM
Hello to everyone,:bounce:
So this is my first game caracter, this character is a base mesh and low polygon, I want so solve some of my modeling, sculpting, texturing problems, so please feel free to send all of your critiques and comments (even the small ones), I love to hear them all,
right noe I'm unwraping it, then I want to add some details to body and armors with Mudbox (I'm just a biginer), and adding colore with Bodypaint, (wait!!! is my pipeline ok?)
number of polyies:

Hope u like it, ofcourse it is an ordinery one:)

12 December 2006, 08:34 AM
just say it's not good and i'll improve, why no one pays attention, (cause I'm new?):shrug: :scream: :D :sad:

12 December 2006, 08:55 AM
You look like you've got a solid mesh down, liking it a lot.

You could probably remove some polys from the shoulder areas of the armor, however. It's looking a little crowded in there.

Maybe add an extra loop around the wrist to help with deformation.

12 December 2006, 10:05 AM
looks good, do you have any concepts for him?
the model is not so important as the texture
i'm waiting for the texture :)

12 December 2006, 03:33 AM
I like the anatomy of the model. Waiting for textures...

12 December 2006, 06:36 AM
Looking good, nice clean topology on the body. I agree with ArchangelTalon's comments on the armour.
One thing though, are the chest and wrist band armour things seperate pieces of geometry? Might help cut down on polygons (which can be used to detail other areas) if they were sculpted into the body; assuming he won't be taking them off that is.

With the level of details you've sculpted into the face you'll really need to rely on your maps for detail.

12 December 2006, 08:33 AM
thanks 2 all,
I've draw a raw sketch for the textures and added som poly to face,

ArchangelTalon : thank for mentioning the wrist:), I'll fix it up.
Dupikus : no body, just a blueprint, (I know it's bad).
Kleptomaniac : the armors gonna be thaken in the game,

this is just one hour doodle, may be I'll finish it up today.

12 December 2006, 05:09 PM
Lokking good man, I'd go with what everyone said so far. If you want to detail with mudbox get rid of those triangles first.

12 December 2006, 10:56 AM
thanks to every one,
hope you like this, I think I could make a normal map becaus firstly I don' know Zbrush znd mudbox perfectly, and secoundly because of time, so I think after texturing armors it will be finished, here it is:

12 December 2006, 02:46 PM
goood, nice facial expression :D
but isn't he to skinny?
and the cloth wrinkle on his butt looks strange :)
i'm wainting for next update! :)

12 December 2006, 03:11 PM
thanks for your good C&C Dupikus, tell me exactly what do you meen by skinny and I'll check some refs for cloth, I'll fix them body thx.:)

12 December 2006, 07:04 PM
i guess your guy is muscular so this ref should be ok :D (

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